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Refilled my compact tool for note taking
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💛 Training Gear 💛
Some alt fit concepts I doodled for the Heartless Crew a while back and forgot to post! Very rough ideas for what I imagine they might wear to train / work out , plus a couple more fashion-forward fits for the gals. ✌️✨
[DO NOT EDIT OR REPOST TO OTHER SITES / ACCOUNTS] ♻️reblogs are lovely tho!♻️
#artists on tumblr#abd illustrates#heartless#costume design#eira hale#flint solveig#River dial#alchemy valentine#doppel glass#so many tags sgjksfd#anyway YAY ive been meaning to post these and finally found a sec#lasso fill tool my beloved#the joy of putting the blorbos from my mind in fun outfits#it will happen again#side note alchemy a hundo percent introduced heartless to the off shoulder crop look#for they also enjoy putting blorbos in fun outfits
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Sure. Job searching is going great. "Celery" is now a skill people are looking for.
#anecdotes by peachdoxie#job searching#celery#i'm sure this is some tech tool but like.#thousand notes
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crowley used the metal tool in season 1 to start time, and we learn that he's used it first to start space. to create the stars -- he still remembers how. he still remembers all of heaven's passwords: in the book crowley is described as an optimist because he has the "utter surety... that the universe would look after him". not god, but the universe. and of course he does: he helped create it and he's looking after it, too.
think about it: aziraphale had a sword, but crowley is about to face satan who wants to destroy the world, and crowley's only weapon is a tool of creation
#more importantly it's always been noted that his imagination#is why he stands out from the other demons#it was his imaginative questions that kicked him out of heaven#but it was also his imagination that was always his weapon#and his saving grace that got him out of scrapes#that kept his bentley together#and i just. crowley and creation akkdssdkf#he also still has a goddamn book about stars#do you understand#he didn't just keep the metal tool#he also keeps with him a book#about all the nebulae#he created#my edits#i'm still not okay#once again neil gaiman was insane for this#good omens#good omens 2#good omens spoilers#good omens 2 spoilers#goodomensedit#tw: flashing gif#good omens meta#tw: flashing lights#tw: eyestrain
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Bang 🔫
Link to the art that inspired this (from twitter)!
https://x.com/meyumeyuk/status/1818363910191452230?t=M8tXmjc0HopRERT0ZsSQlw&s=19
#cw blood#death note#light yagami#light death note#death note fanart#fanart#death note art#video#elle draws#ough this took a long while to edit bc I had to find a software that had the right eyedropper tool icon lol
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walking through the city and dying inside ! (hes so real for that)
this time wanted to make more of a comic cus i am silly like that :3 also for anyone who doesnt know, this is for my hc au! its called "time magic" and if u like this then consider checking out my page, still a work in progress but arent we all.
#pawu draws#hc time magic au#grian fanart#mumbo fanart#mumbo jumbo fanart#hermitcraft grian#hermitcraft mumbo#hermitcraft#hermitcraft fanart#hermitcraft au#guh. a lot of tags#anyways hi hello hope u like it and that ur TAKING NOTES!!! lore drop done by urs truly mumbo jumbolio and also some details that arent-#explicitly said! also if u see any typos pls ignore them cus im Not Fixing Them; i think for the next one i might have to use the text tool
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Soft Hearted King
#kirby fanart#galacta knight#meta knight#king dedede#the meta knights#meta knight taking in knights like stray cats#dedede is too soft to stop him#don't mind me changing the way I draw gala's wings again...and dedede#also as a side note#I am now learning clip studio paint!#as such I apologize if anything looks wonky while I learn the tools and brushes#glazed art
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Sogeking's favorite artist 💯
acrylic standee design for @opcoloringbookzine! if you're fast you can still snag one of these by ordering a leftover DOUBLE RAINBOW bundle! 🫶
#art#one piece#one piece art#usopp#god usopp#one piece fanart#zine#op zine#usopp I would die for you#the base of the standee has artists tools and a painting of Sogeking 🫶#and both parts are reversible! on the other sides Usopp's canvases are left blank so you can doodle or write notes on them with a whiteboar
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The fact u use AI for virtually all your fics is fucking crazy 🤣
I’m only going to say this once: I have never posted anything written by AI.
1) It uses an insane amount of water and energy.
2) I write when I need a break from my literal constant studying, it’s a hobby and an escape that can’t be replaced by AI.
3) I have nothing to gain by posting fics that I haven’t written myself. I’m not getting paid for this. No one even knows who I am. I had to take a break for months because I was exhausted from writing and had a nasty case of writer’s block!
I understand that AI is becoming more and more prevalent, concerningly so at times, but unwarranted accusations like this hurt writers who pour their passion and effort into their work.
Also, I’ve been using the em-dash since before AI co-opted it (shoutout to my 9th grade English teacher who used to be a journalist and introduced it to me), but now people think it’s a sign of something generated by AI which is so annoying 😭
#the only thing i use AI for is condensing notes and making study outlines#it can be a valuable tool when used in the proper context#but it cannot replace creativity or soul
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I made a character sheet to plot your OC's development over time! (There's supposed to be a character name in the big white space next to "over time" but it got eaten a little lmao)
You can use this for whatever you want, and you don't have to credit me. Feel free to change or edit anything you feel like. Please don't tag me if you credit me - just link to the original post.
Credits, explanations & a transparent version under the cut :D
Credits:
The actual image was made with the free NBOS character sheet creator, which is a sort of dated but free and solid text-layout sheet maker intended for ttrpg style character sheet creation.
Fonts used were Bisdak (titles) and Rockwell (body). Both are free! You can use them to fill it out if you like.
Inspired by a comment @maybe-solar-powered-calculator made on this other post about filling it out for characters at multiple points along their arcs. Thanks for putting the idea in my head :D
This is explicitly released under a CC0 1.0 deed, ie: you can do fucking whatever you want with it and I don't care and you don't have to tell anyone where you got it from and no one gets to stop you.
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Last time I made one of these I got a bunch of questions on all manner of things, and I can never keep up, so I'm just appending a set of notes for how to use it and a glossary because I know some of these phrasings will be confusing.
Ignore or change anything you don't feel like works for you here. You can do whatever you want forever.
Suggested / intended use & general notes:
This sheet could work for something story-level, if you want. But it's really only good for individual arcs; if the character goes through multiple arcs in your story, then they're going to fit poorly here. In that case, you're probably better off doing versions for each arc, or just adapting this to a different format more suited to your thing.
Also, if your arc has a nontraditional structure - divorced from the typical "rising action - climax - conclusion" type of structure where there's a clear 'important turning point' - it may not work as well either.
The mindset section is meant to come at it from a 'golden mean' standpoint - that is, everything on either extreme of the slider is 'too much' and therefore bad. It's not bad-to-good! The far right side is a flaw too. They're only grouped the way they are on basis of the specific OCs I personally had in mind when I put it together.
Growth is labeled 'worse'-to-'better' but it means, like, active decrease in that area vs active increase; if nothing changes, it should stay at the center even if it sucks. The category is about contrasting changes, and sometimes changes are for the worse!
The entire sheet is very deliberately subjective. It should really be answered from the character's perspective - how they feel about it, not what's necessarily true. Technically you can do whatever you want and I can't stop you, but it's a better tool if you approach it from the point of view that the character may believe things that aren't true - that will define their behavior way more than the objective facts of the story.
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Definitions:
This part is long as hell - recommend using ctrl+f to find the specific words you're stuck on. I defined everything.
General categories:
Mindset: how your character thinks about themself and how they act. Their understanding of their own approach to life. Attitude, viewpoint, decision-making process, that sort of thing.
Circumstances: the relationship between your character and the world around them. Where they are, what that place is like, and how they feel about it.
Growth: how the character and their impact - their attitude, their behavior, their immediate surroundings - changes over time.
Outset: the start of the character's arc.
Present: the 'center' of the arc. If you're planning something ahead of time and it hasn't 'happened' yet, then this is the near future.
End-game: where they are after the conclusion of the arc.
Mindset terms:
Center of the world: "If I have a problem, it's the only thing that matters to me." Self-centered, self-absorbed. Doesn't necessarily mean anything beyond that - they don't necessarily have to be unpleasant to be entirely focused on their own life.
my life isn't relevant: "Everyone else's problems are so significant, I don't pay any attention to my own". Someone who ignores or neglects their own life in service of some other thing, or doesn't consider their own behavior to have any real importance.
Only see enemies: Paranoid. Everyone's out to get them. Anyone who seems nonthreatening is hiding their potential for danger and everyone who seems threatening is a threat. The character must remain ever-vigilant, lest the cashier at the 7/11 suddenly stab them, or their best friend turn out to secretly be trying to poison them to death.
Only see friends: Naïve. Everyone is a good actor who wishes everyone else well, and if they don't seem like they're acting from a place of kindness or care then you probably don't understand what they're up to. The character is pretty sure the stranger holding that knife is, like, someone to chat up maybe, they're clearly only hanging out in this dark alleyway because it's a nice spot and no other possible reason.
overthink everything: Ten thousand thoughts per every single action taken. Maybe they never get around to acting at all. They have to consider every possible outcome. What if by eating lunch they accidentally trigger the apocalypse?! Who's going to think about these things if not them?!?!?!
impulsive to action: Act first, think never. What do you mean "consequences of actions"?
Unilateral decisions: "I will make every choice and no one else's opinions or thoughts are relevant". Discounts outside suggestions. Firmly convinced that they know best in any situation, and will brook no disagreement with their views when it comes to actually doing things.
Command me, please: "I don't know what to do and I don't know what to even start with, someone please tell me what to think". No confidence in their own views. Will not make any decisions unless forced and even then will beg someone else to please tell them what to do. Has no idea what's best and is pretty sure anyone else will have a better idea.
can't ask for help: No one will ever help the character; they have to do everything themself, even the things other people have repeatedly offered to do for them and have much more experience with. Doesn't necessarily mean that no one will help them or that they are explicitly barred by some real-world circumstance; just that, for whatever reason, they refuse to ask for help. This is an attitude thing - will they ever reach out? No? Then they're here.
too reliant on others: Have they ever solved a problem alone? Do they believe they're even capable of doing so? The character all the way at this end of the scale absolutely never expects to be able to do anything themself, has no trust in their ability to solve a problem, and needs someone else to come save them from it. The kind of person who needs ChatGPT to do their homework. Again - doesn't actually mean anyone will help them, or that the people they're relying on are reliable - just that they think they are helpless without ... well, help.
Weapon maker: This has to do with problem-solving strategies and not actual weapons. The weapon-maker is a character who views every situation as a conflict that cannot be de-escalated or solved by cooperation, and responds appropriately. The most fundamental weapon maker character turns everything into an argument, a fight, a war, etc. There are a bunch of other responses to conflict, though - they might avoid problems that need solving because they avoid conflict generally too. Fundamentally what you want to answer here is: when they see a locked box and they don't have the key, do they respond to it the same way they'd respond to someone telling them "you can't open this box"? And how do they respond to that? Typical weapon-maker approaches: - brute-force the box open or try and then give up if it doesn't work; and also get into an argument that might turn physical with the hypothetical person - shrug and give up immediately, in both situations so on and so forth. Another hallmark is that they kind of suck at problem-solving and give up if brute-forcing a problem doesn't work. This is not someone who is picking locks unless someone else told them to - they have one solution, it's to make everything into a conflict, and then to win that conflict by beating them or to give up because they think they'll lose.
Tool maker: This person approaches every situation like it's a puzzle, not a fight - up to and including actual fights. Tool-maker characters generally assume that a situation can be solved by just finding the right approach and doing it the clever way. There's the same fundamental question as above - if your character sees a locked box and has no key, would they approach it differently than someone telling them they're not allowed to open the box? 'Typical' tool-maker approaches: - I can trick the person into giving me the key by saying the right things, and I can also pick the lock because fundamentally there are 'right answers' to both of these - If i make friends with this person, they might change their mind, because now we're cooperating. I can still pick the lock because there are 'right answers' there. - The person has a reason for wanting me not to open the box, so I can definitely figure out what that is and solve the reason so then they'll let me open it. I can take whatever it is even if they really want to keep it if I just find the right answer. I'm going to break this box into little pieces because that's the easiest way to get into it but I could probably open it some other way if that wouldn't work.
A note - the center of this bar is someone who generally has different responses to different kinds of situations - like, in the box example, they'd approach the box and the person with two different general attitudes and processes - but generally responds to those situations using the same kind of decision-making process for each category every time. Most people are nowhere near either extreme. Characters tend to be classifiable into weapon-maker and tool-maker because they are fictional and it's easier to define one kind of approach than many. Approximately average approaches: - pick the lock if no one's around, but give up if someone is there because someone telling me not to open the box is a conflict i think i'll lose but a locked box is just a puzzle that i can solve - argue with the person, but give up on the box, because they're approaching the box as a puzzle and they don't think they have the skill to get into it, but the person is someone who can be convinced or bullied into handing over the key
I made this particular dichotomy up, which is why I think I get a lot of questions on it whenever I put it into anything, but I also don't know of any other snappy way to describe this sort of thought or approach variance, and it's genuinely useful for character writing in my opinion.
Pessimist spot-finder: Generally a downer but not necessarily. This kind of character just approaches everything with a close eye for problems, issues, reasons to find fault. If they're miserable, it might be why, but like, they can be a cheerful spot-finder if you want, I just wanted to get at "the glass is half empty" and "the glass is half full" more than anything.
Optimist upside fan: The opposite. "The glass is half full". If there are problems, they can find something about them that's not so frustrating or bad to focus on. Pretty damn good at overlooking minor issues if there's no reason to fixate on them. Not necessarily cheerful.
Abysmal company: could not give less of a damn about treating people the way they 'should' be treated. Maybe they take pride in that. Maybe they just think it's irrelevant. Either way, they know they treat people badly and they don't see any reason to stop. Does not necessarily mean that they treat people badly if they think they're doing the right thing and are wrong. Doesn't mean they're actually pleasant or unpleasant to hang out with, either, unless you really want it to mean that.
Decent to others: treats people well as a matter of course, or at least they sure think they do. Makes an effort. Would probably care and/or consider changing their behavior if someone said they were treating someone poorly. As before - they can be completely un-self-aware and just think they're doing right by people while treating them completely horribly.
Morality is irrelevant: 'abysmal company' for broader approaches to life and problems. Maybe they just know they're myopic and don't think other people's problems matter. Maybe they just gave up on trying to differentiate between 'good' and 'bad' and outsourced it to someone else or stopped paying any attention. Maybe they just like to take morally unjust actions and can't be bothered giving a damn when someone points out that they're morally unjust, or maybe they're proud of it. Kind of a villain trait generally, but not necessarily - it doesn't have to mean they act badly, just that they don't care if they do. Also, this is about how they choose their own actions and view their own behavior. They can think morality is relevant for other people as long as they ignore it when they act themself.
Always in the right: feels morally righteous in every decision they make. Standard superhero type of trait. Doesn't necessarily pass judgement on others, doesn't necessarily act well according to everyone's moral code (see: blue and orange morality), but they are extremely principled and will never deviate from the moral code they personally believe in. And they do genuinely believe in it.
Circumstances terms:
Generally terrible to generally excellent: how subjectively decent is your character's situation, overall? If they think everything is horrible, but the situation is charmed to everyone except them, then it's generally terrible.
Need for changes to passive tolerance: will they do something about it? Do they feel like they have to?
No agency in action to decisions are huge: agency being "how much power do I have to make changes here?", this just asks how much they have. No agency means that, no matter what they do, nothing will happen - they might be locked in a cage or somehow otherwise completely unable to use any sort of power at all, even the power of just leaving. The other end of the spectrum is where every decision the character makes makes a huge difference, not just to themself but to everyone around them as well. They can start wars, they can have anyone they want killed, they can do anything whenever they feel like it. If they think they have no agency even though they do actually have agency, they don't have agency here. If they feel like they have all the agency in the world and can do anything, then they do even if it's not true. It's perceptual again.
Stakes are deadly to mistakes solvable: what are the consequences of failure? Will you die, will you lose status you can't afford to lose, will you lose belongings, will you have to apologize, will nothing happen at all? Mistakes solvable is where they think every mistake is solvable forever - the character pushes someone through a woodchipper and they come out and to fix it, maybe an apology has to occur, but not much else. Does not necessarily mean no one gets hurt or killed as long as the character thinks there are no permanent consequences. This is the most important one on this section to keep subjective because it will greatly influence how your character approaches situations. A character who thinks everything is deadly-stakes may go to cartoonishly-extreme lengths to avoid turning a report in a day late. A character who thinks all mistakes are always solvable may push someone through a woodchipper and then just assume they can say they're sorry and it'll all go away. The setting and their approach do not need to be applicable.
Needs go unmet to attended with care: how do the people around them treat them? Do they pay attention when the character needs something, or do they ignore it? Does the character have to do everything themself around here, or are there people who will help out?
Regarded poorly to regarded well: how do they think other people see them? Are they respected, are they liked, or are they disliked? Do people broadly trust them or are they pretty sure everyone regards them with suspicion?
Nothing changes to changes in seconds: functionally the 'stability' meter of your setting - is the situation generally stable, or are things constantly changing? Does your character feel like every five minutes, there's a new problem that needs dealing with, or do they feel like nothing has ever happened ever?
Growth terms:
Changes in place: do they go somewhere else? Does the physical setting otherwise change (eg; earthquake, war, etc) ? Are there any other reasons that the 'vibe' or 'experience' of the place is different from before?
Change in power: does the character's percieved agency (see: no agency in action to decisions are huge) change? Alternately you can use it if they've gained or lost power in some percieved way (deposed, assigned a commanding position, etc).
Change in bonds: do their relationships with people change? Have they made new friends, lost old friends, changed the nature of their relationships with friends or partners, etc?
Change in beliefs: straightforwardly, have their beliefs, morals, etc, changed?
Change in hurts: have they undergone some horrible experience? Do they have past trauma from some pre-arc horrible experience they're healing from and/or discovering they're more powerfully subject to? Did they experience a physical injury that they're recovering from or which materially changed their life? Did something recent dredge up old issues? So on and so forth.
Change in hopes: Do their desires for the future look the way they used to? Do they care about different things now? This is something the character is not actively working for, but may be tied to actual goals.
Change in fears: are they overcoming fears? Growing past them? Gaining new ones? Are they scared of shit different from how they used to be?
Change in goals: Not the same as a hope because it needs to have a specific, achievable outcome the character is actively working toward. Do those material goals look different? Perhaps they no longer want to work against something, maybe they didn't have any goals and now they do. Or maybe they've realized the goal is impossible, or something has happened to make that goal unachieveable. Whatever it is, if there's a change, it's a change.
Change in self-awareness: their beliefs about who they are and what they're like, and what their circumstances are. Have they gotten more self-aware, have they gotten less self-aware, or has nothing changed?
Change in relationships: their relationships' overall health and resilience, as far as the character is concerned - which doesn't mean they're necessarily good, just that the character thinks they're how they're supposed to be. Have they improved? Have they gotten worse? Have they not changed?
Change in knowledge: do they feel like they know more about the world, their place in it, the people around them, etc? Not necessarily how to do things - just general information and awareness.
Change in social standing: how does others' regard for the character change over this part of their arc? Do people like them more or less? Are they respected more or less than before? Has nothing changed? And so on.
Change in skills and abilities: do they feel more skilled than they were before? Do they feel like they know how to do as many things as before? Again - not necessarily rooted in reality - a classic example of a character being wrong about this is a 'big fish in a small pond' character who used to be the high school sports star going to college on a sports scholarship and discovering they're not the best any more, and suddenly feeling like they're the worst - when they're better than they've ever been in an objective light. Use a subjective viewpoint for this.
Change in agency in life: how does the character's percieved agency change? Do their decisions matter less now than ever? Do their actions make way more happen than before? (See: no agency in action vs decisions are huge)
Change in outlook: Here's the upper/downer part. Are they more or less hopeful for the future? Do they think things are more terrible now? Are things improving as far as they're concerned? Or has that not changed?
Change in goal progress: how do they feel like they're progressing on the goals they've set for themself? Are they getting further and further away? Are they getting closer?
If some of this doesn't make sense and you want a clarification, you will have to tag me to get my attention, because I'm turning notifications for this post off the minute it leaves my immediate social circle.
Transparent version: (sorry you had to scroll so far)
#thank GOD we can just turn notifications off now so i wont have to delete this post#red rambles#also. if you want to follow me for this because someone reblogged it. Don't i make like one of these every [checks notes] 2 years#typically i just reblog a lot of nonsense and you will not enjoy it probably#im writing this like i expect it to take off because i do . Because i'm scared#character sheet#red makes memes#<- because those are the tags i used on the last ones#i dont really think this quite qualifies#oc reference#what fucking tags are there for this sort of thing lmao#ttrpg sheet#ttrpg tools#i know people want this for ttrpgs. if everyone used the other thing for ttrpgs.#oc tools#i was gonna make a fillable version but i gave up. someone made a cool one of the ancient blorbo sheet but tbh i have no idea what the fuck#they're doing with js modules (<- everyone point and laugh i dont know javascript LMAO) and i dont feel like figuring it out#hey guys its midnight im out of post jail. image upon ye#ALSO you CAN put your sheet on the post i dont like. Care#like i said a zillion times. I will be turning notifications off if too many people say things#but until i get really sick of everyone filling things out the same way im curious#you understand.
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⋆˙⟡ MORE OF THEM I HAVE MOREEE
I think I kinda got used to warm hues cause this ended up looking a bit weird in my eyes (This reminded me to my 2021 drawings)
Extras bc I think this looks empty
#AYE#CAN WE TALK ABOUT HOW MY LAST SHADOW MILK FANART REACHED 2000 NOTES FOR THE VERY FIRST TIME IN MY BLOG???#HELLO????!?!#AAAAAAAAAAAA#merchu's art#cookie run kingdom#crk fanart#crk#crk art#shadow milk cookie#pure vanilla cookie#shadowvanilla#pureshadow#vanilla milkshake#puremilk#truthless recluse#art#fanart#digital art#sai#paint tool sai
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mspaint portrait of shai… hellooooo gorgeous
#shai gilgeous alexander#oklahoma city thunder#okc thunder#nba#basketball#my art#fanart#finished#2025#if no one else got me i know mspaint marker and pencil tools got me‼️#my general nba blog will be in the notes for anyone interested. i use a different name on there for cuteness
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★ 067 // “Kiss Collab”
#jjba#jojo's bizarre adventure#steel ball run#sbr#gyjo#johnny joestar#gyro zeppeli#offerings#tools used:#note it app#I drew the Johnny. My partner drew the Gyro!#I wonder if this is at all reflective on how well Johnny and Gyro draw themselves in canon. I'd say this honestly seems accurate.#67 is my boyfriend's favorite number so I wanted to do something that would remind me of him or honor him somehow.#I had some other loftier ideas. But I think this came out perfect.#Our love is so simple and fun! And I think this reflects that perfectly.#I think a big reason why I like gyjo so much is there's something about those two that reminds me of us.#And I don't even think it's the personalities that resonate most but just like. the never-ending devotion to one another. y'know?#I would give up all the corpse parts for him.
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Listening to Artificial Condition again, it strikes me how much Murderbot uses empathy reflexively as a survival skill. Look at this bit.
Upon meeting it, ART allows it on board and then announces that it knows that Murderbot is rogue. Then ART threatens to destroy it if it hacks ART's own systems. Murderbot is immediately terrified and shuts down all inputs, gives serious thought to spending the entire three month journey unconscious, and then considers the potential avenues of damage from ART's drones. ART, not realizing why Murderbot had suddenly gone silent, tells it to quit sulking, which understandably pisses off the still-terrified Murderbot. It dumps a bunch of memories of coercive treatment into ART's feed, and ART goes silent.
Then this happens:
Then it said, I’m sorry I frightened you. Okay, well. If you think I trusted that apology, you don’t know Murderbot. Most likely it was playing a game with me. I said, “I don’t want anything from you. I just want to ride to your next destination.” I’d explained that earlier, before it opened the hatch for me, but it was worth repeating. I felt it withdraw back behind its wall. I waited, and let my circulatory system purge the fear-generated chemicals. More time crawled by, and I started to get bored. Sitting here like this was too much like waiting in a cubicle after I’d been activated, waiting for the new clients to take delivery, for the next boring contract. If it was going to destroy me, at least I could get some media in before that happened. I started the new show again, but I was still too upset to enjoy it, so I stopped it and started rewatching an old episode of Rise and Fall of Sanctuary Moon. After three episodes, I was calmer and reluctantly beginning to see the transport’s perspective. A SecUnit could cause it a lot of internal damage if it wasn’t careful, and rogue SecUnits were not exactly known for lying low and avoiding trouble. I hadn’t hurt the last transport I had taken a ride on, but it didn’t know that. I didn’t understand why it had let me aboard, if it really didn’t want to hurt me. I wouldn’t have trusted me, if I was a transport. Maybe it was like me, and it had taken an opportunity because it was there, not because it knew what it wanted.
The thing about Murderbot's survival is that it clearly involves quite a bit of negotiating with other constructs and bots. That's how it talks its way onto cargo hauler bots in the first place. It uses empathy--envisioning the emotional and cognitive context of the individuals it encounters--to work out what different kinds of people want, so that it can offer them fair trades. It also uses empathy to consider what humans might be looking for, so it can practice blending in and hide.
Murderbot would never have survived so long if it wasn't capable of assessing the individual desires of the people--human, bot, and construct--around it. It thinks about ART's probable fears and motivations so that it can consider whether ART is inherently an ongoing threat or a potential ally.
When your survival depends on evading detection, you get really good at assessing perceptual biases so that you can shape yourself to fit into them. People talk about murderbot being radically empathetic as a choice it makes, or as a feature of its personality that makes it a good person. But I think murderbot would be the the first person to tell you that this empathy is part of its threat assessment suite, a skill that was developed out of necessity in order to allow you to survive.
It is also a trait that makes murderbot a good person, of course: it chooses very carefully to try to survive by doing as little harm as possible and by offering things, like media, that buy it access to things it needs. But it started as a survival skill. It's part of hypervigilance.
I think one of the strengths of this series is that so many of the things we love about SecUnit are traits developed for survival in an inherently threatening world. The shape of its mind and heart have been changed by the trauma of its origin--but they don't make murderbot less good for being altered, even if that skill was developed in a traumatic context.
I like that.
#murderbot#empathy as a tool#note that this is not necessarily natural empathy#it's cognitive and only happens when the adrenaline eases off#going to work my way though the existing published series before I dig into my brand new copy of the new one
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what actually is fire? like physically? i know it's from a combustion reaction, but that doesn't explain what it physically is. my guess would be rapid vibration of molecules, or the breaking of chemical bonds?
Good question!
Fire is indeed a chemical reaction (the breaking of chemical bonds), often called a combustion reaction, that generates enough heat (the vibration of atoms and molecules) to sustain itself, so long as it has fuel. Most of the time, combustion reactions require an oxidant as well. (Oxidants are a class of chemical that are very accepting of electrons and electron bonds…so-called because oxygen is the most common here on Earth. We’ll get to how they work in a sec.)
Let’s take wood as a basic example.
As you can see, wood is primarily composed of chains of carbon and hydrogen (called hydrocarbons)
(Biochemists are weird and don’t always label the carbons, just because they’re so common in biology��basically any “unlabeled corner” in the above diagrams represents a carbon.)
When a particular section of the wood is exposed to a point of high heat and oxygen, the agitation of all that heat energy will allow the oxygen (already very electronegative, or accepting of chemical bonds) to literally tear the hydrogen and the carbon away from each other in order to bond with them instead (like a jealous dance partner), creating water vapor and carbon dioxide, respectively.
But, when hydrocarbons are torn apart, they release some of the energy contained in the electrons that form their bonds, thus creating heat. This heat happens to be enough to cause nearby sections of the wood to also undergo combustion, and the process thus can spread through a matchstick, campfire, or forest.
A similar process occurs, albeit at differing rates, in pretty much every combustion reaction. (The gas in your car, for instance, combusts much faster.) All you need is a fuel that contains energy in its bonds in a format that a nearby oxidant can release, and a spark to get the party started.
#chemistry#you might note that this reaction seems similar to the energy reaction used to create ATP in the body: if so—good eye!#oxidation is a supremely useful tool in chemistry for the release of energy. in the body the source of that energy is glucose#and oxygen serves as a catalyst and place for the excess electrons to go. but the purpose of the reaction is ultimately to create ATP#but it’s interesting that we’re all technically powered by a very slow combustion reaction of the food that we eat!
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my farmer and other buddies from fields of mistria
#my art#fields of mistria#fanart#fan art#fields of mistria fanart#fields of mistria farmer#fom farmer#fom fanart#digital art#artists on tumblr#oh yeah tag the characters#fom ryis#my beloved#fom reina#also my beloved#fom hayden#my wife#fom march#idk what his problem is#idk if i’ll actually romance ppl yet#shoutout to bi ppl#shoutout to the liquify tool#video games#edit: yay! ty for 100 notes in this
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